by leileilol » Wed Mar 09, 2011 2:25 am
And 's the Q3TA example (okay, so i lied, it's OATA). It builds . It always assumes a virtual 640x480 screen space. (and in DP CSQC, doing huds is quite annoying as you also have to throw in conditions for a 16:10/16:9 aspect or it'll crop your sbar off)
RTCWMP does the same approach, but they hardcode the timer and the compass in cgame