...or other +/- 0.5f tricks.
There is a bug with some maps (outlined here: ) where entities do have angles set, but the standard precision loss in stock ID code doesn't cause them to have any effect. Switching to Q_rint-like behaviour causes things to go mildly berserk.
This also affects any protocol change where angles have more precision that 1 byte.
Fully reproducable in hrim_sp1: the part where you push a button and a platform rises out of lava.