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InsideQC Forums • View topic - savegames

savegames

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savegames

Postby revelator » Mon May 23, 2011 2:57 am

running into something of a problem.

been working on fixing up my realm engine and i ran into a problem
it seems.

if i try to load a saved game the VM crashes with invalid edict value -1 .

i use the VM from bengt jardrups glquakebjp allthough with a few differences to make it able to load maps like marcher or bastion which are somewhat huge with loads of monsters.

it works quite fine for that (slow as mollasses though) but it seems
something borked savegame loading.

i tracked the crashing function to be ED_Free but egad i cant find whats causing it to return an edict of size -1.

maybe i need a fresh set of eyes to look the source over, so if anyone volounteers ill send them the source.

btw realm uses mingw/codeblocks so the debugger of choice is gdb.
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Re: savegames

Postby mh » Mon May 23, 2011 9:15 am

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Postby revelator » Mon May 23, 2011 1:55 pm

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Postby mh » Mon May 23, 2011 2:48 pm

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Postby revelator » Mon May 23, 2011 7:53 pm

not using theRect in realm :) its based on one of your older engines but it did have a total rewrite of the lightmap code.

tried swapping the bytes but it seems theres some more work to do as i get blue maps :lol:
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