Hopefully Spike see this - was trying to send private message to you. Somehow it says your don't exist here at all.
Any one giving feed back in advance - thanks very much.
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I've been having new players connecting to my server complaining that FTE is crashing their client after downloading bunch of files (model/sound). Any of the players cannot really give a good feedback what error is happening. I can tell you that they are windows based clients using fuhquake, fuhquake xe (xavior version) and ezquake (various versions with up to the latest stable one) they all suffer from the same problem. FTE server program is almost the latest code that is running at revision 3910.
Now I've tried running FTE server code from your 1.00 release from June 2011 up to revision 3910 with just your chunked download enabled and disabled so it would just use regular downloading of things to clients. No matter what server release revision is running it all ends in the quakeworld client crashing with it downloading a lot of files. I've had existing players connect that only had to download a few files and connect find to player the coop mod. Seems problem occurs when their are a lot of files to download (aka new player never connected to the server).
Just for the heck of it i went back to FTE 3343 release your quakeworld server for testing. No matter what windows based quakeworld client I used it was able to download all the needed files and connect just find. I've tried using the latest "fteqw.exe" that is available for download as a dedicated server just see whether that makes a difference or not. It suffers the same problems as I described above.
Has anyone else seen this issue happen or do I have something setup wrong with the server to cause this to happen?