MH has done this in DirectQ to the best of my knowledge (the comments in the code indicate this is a feature). I don't claim that I played with that, though, so likewise I couldn't describe what he did and I don't know if it applies only to in-game dynamic light maps or the ones from the BSP somehow or both.
If I had to guess ... I'd say that DirectQ's implementation only is an enhancement of in-game dynamic lights, not an enhancement of the light map data from the BSP since those are from the compile process. Then again, this is MH so ....
[With Ben Jardrup's light.exe and probably Tyrlite there are special extra enhanced light map generation command line parameters like -soft or -extra or some such thing ... see Ben Jardrup's docs for details ...
http://user.tninet.se/~xir870k/ I know that isn't hmap2 by LordHavoc ... but maybe LH added similar command line options and barring that, maybe you can use Ben Jardrup's light.exe for that stage of the compile process if LH doesn't have "soft light map" command line params in hmap2 ?]
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..