by ChOwW » Tue Mar 06, 2012 4:44 pm
Thanks for the reply!
I tried to implant it, but I found it so hard to use that I prefer to remove it from my own project.
I then created an hard-coded "unreal-like" locale system with ini files corresponding to our language.
Also, I left too my cvar-like locale system to implant it to QuakeC, making translated mods easier. Anyway, I'm left with one another problem:
I noticed than G_STRING cannot return a variable at all (left operand must be l-value), while G_INT/FLOAT/VECTOR/--- can.
Is there a possible solution to return a string value?