Chase_active 1 is a cool feature, but it isn't "right".
Depending on the settings, the chase camera might not be in the same map leaf as the actual player location.
The server uses the player location to determine what entities are visible using the map leaf of the player location. So the point of view of a chase camera may not show all the actual visible entities because the server didn't send entities visible from the chase camera location.
I'm just pointing this out, I've been working through client and server visibility changes lately with some bizarre ideas I really hope to have done (and released) by Friday. Working through client and server visibility is somewhat of a pain if you want to change the rules just a little.