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InsideQC Forums • View topic - OP_LOAD_FLD and OP_STOREP_FLD

OP_LOAD_FLD and OP_STOREP_FLD

Discuss programming topics for the various GPL'd game engine sources.

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OP_LOAD_FLD and OP_STOREP_FLD

Postby andrewj » Fri Dec 21, 2012 3:58 am

I'm learning more about how QCC works, and I just noticed that OP_LOAD_FLD and OP_STOREP_FLD instructions are never generated when compiling the standard game code.

Can they actually be used in valid qc code? Or was it some unfinished feature (my guess would be an ability to pass field names as parameters and get or set that field of an entity).
andrewj
 
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Re: OP_LOAD_FLD and OP_STOREP_FLD

Postby taniwha » Fri Dec 21, 2012 4:58 am

Leave others their otherness.
http://quakeforge.net/
taniwha
 
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