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InsideQC Forums • View topic - Possible Darkplaces bug ?

Possible Darkplaces bug ?

Discuss programming topics for the various GPL'd game engine sources.

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Re: Possible Darkplaces bug ?

Postby Cobalt » Thu May 08, 2014 4:22 am

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Re: Possible Darkplaces bug ?

Postby LordHavoc » Thu May 08, 2014 4:40 am

New DarkPlaces build posted, has a variant of jitspoe's lighting fix, and a bunch of collision fixes, and a fix for the bugs in r_useportalculling that occasionally caused a black screen.

jitspoe - I had to fix the bounds checking on dsi/dti to be no more than lmwidth-2 because otherwise it could read out of bounds when sampling right at the edge, which USUALLY won't crash but I wouldn't count on it, so it willl interpolate right up to the edge but won't fetch past it.
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Re: Possible Darkplaces bug ?

Postby frag.machine » Thu May 08, 2014 12:45 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Possible Darkplaces bug ?

Postby Cobalt » Mon May 26, 2014 2:24 pm

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Re: Possible Darkplaces bug ?

Postby Seven » Tue May 27, 2014 11:57 am

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Re: Possible Darkplaces bug ?

Postby Cobalt » Wed May 28, 2014 6:18 am

Seven:

Thank you for that info, so far I have not seen the problem setting it to 1 like you say. I tried E4M5, I am guessing in coop mode? Was unable to see the black screen in either 64 or 32 bit versions, so perhaps the issue is more graphics interface specific....or oither cvars play a role.


Meanwhile, I have noticed that now all of a sudden, my issue where the Armor shown in my picture on DM4 is again not lighting up...which is very strange. Even with the new build of Darkplaces, and I have tried removing the .lit file to no help.
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Re: Possible Darkplaces bug ?

Postby ajay » Mon Jun 30, 2014 8:29 pm

Hi
Just a quick note to say that the newest build 13052104 is showing a lot of "flickering" brushes, they'll disappear as you move round the map, it's worse with flickering lights near the brushes, but doesn't happen only with them. Went back to the previous build and it went away.
Happy to supply more info if needed
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Re: Possible Darkplaces bug ?

Postby Cobalt » Sat Jul 05, 2014 2:40 pm

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