by Baker » Sat Apr 13, 2013 7:18 am
In single player and coop, I'd like to hack in a "weaker god mode option" server-side that doesn't protect against
1. trigger_hurt
2. lava, slime
3. squishers
This way you can play in coop never suffering a death penalty aside from "must-die" situations like falling into lava, falling into the void or a trap meant to kill (which may have no true escape anyway).
I'm mostly talking out loud here, but what I am trying to avoid is having to make an enormous journey back to where you are if you die (which can take quite a while on some large maps).
Recording this here so I don't forget my thoughts.
[Mod side QuakeC isn't an option. I want this to work with long-dead closed source single player map releases.]
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..