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InsideQC Forums • View topic - Ambient sounds

Ambient sounds

Discuss programming topics for the various GPL'd game engine sources.

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Re: Ambient sounds

Postby Cobalt » Wed Nov 06, 2013 3:12 am

Wondering, are ambient sounds considered entities, and can you look them up via find / nextent?
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Re: Ambient sounds

Postby leileilol » Wed Nov 06, 2013 4:12 am

Nope because they're destroyed on spawn. Plus there are ambient sounds regarding whether the sky nd water which do not rely on entities at all.
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Re: Ambient sounds

Postby goldenboy » Fri Nov 08, 2013 7:53 pm

size of vis leafs?

also, LADSPA. (or VST but good luck with that)
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Re: Ambient sounds

Postby frag.machine » Sat Nov 09, 2013 1:54 am

@Cobalt: ambient sounds are played every time the engine detects a brush of sky, water, lava or slime in the player's PVS. These sounds are not related to any entity at all.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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