Quakespasm-Rift

Discuss programming topics for the various GPL'd game engine sources.

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Quakespasm-Rift

Postby Spirit » Thu Aug 01, 2013 8:52 am

phobos forked Quakespasm for the Oculus Rift and there is heavy development going on at https://github.com/phoboslab/Quakespasm-Rift

Maybe some of you would like to keep an eye on it to make sure the engine is not going into an unique incompatible direction? From what I see they are doing a great job to avoid that but some of you guys have an unmatchable (wow, I am dripping...) lot of experience with Quake engines and could surely support this project.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: Quakespasm-Rift

Postby Baker » Fri Aug 02, 2013 2:25 am

Thanks for the heads up on the news.

I don't have the kind of time I used to have to keep up with current events and this interests me.

Thanks, Spirit
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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