Discuss programming topics for the various GPL'd game engine sources.
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by JasonX » Sat Nov 23, 2013 11:22 pm
In Vanilla Quake 1, software renderer, is 256 the entity limit?
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JasonX
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by frag.machine » Sun Nov 24, 2013 1:35 am
Nope. IIRC, 600 entities.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)
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frag.machine
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