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InsideQC Forums • View topic - [SOLVED] QuakeSpasm compile problem

[SOLVED] QuakeSpasm compile problem

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Re: [SOLVED] QuakeSpasm compile problem

Postby toneddu2000 » Mon Jan 13, 2014 9:09 am

- my first commercial game, made with FTEQW game engine
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Re: [SOLVED] QuakeSpasm compile problem

Postby revelator » Mon Jan 13, 2014 2:45 pm

Your welcome :) got kaspersky to remove them from theres but it might pop up again if i update some of the packages (only added to heuristics as safe but if i update them the checksums wont match again so i will have to resubmit them to kaspersky). But atleast that should tell users that my package is safe to use.

Qbism uses it daily and newer had any problems with it either ;)
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Re: [SOLVED] QuakeSpasm compile problem

Postby toneddu2000 » Tue Jan 14, 2014 1:46 am

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Re: [SOLVED] QuakeSpasm compile problem

Postby toneddu2000 » Thu Jan 16, 2014 10:59 am

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Re: [SOLVED] QuakeSpasm compile problem

Postby revelator » Thu Jan 16, 2014 10:34 pm

2008 needs some extra packages from microsoft for 64 bit compilation :) the solution file from mine is for msvc 2012 btw.
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Re: [SOLVED] QuakeSpasm compile problem

Postby toneddu2000 » Thu Jan 16, 2014 11:21 pm

- my first commercial game, made with FTEQW game engine
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Re: [SOLVED] QuakeSpasm compile problem

Postby qbism » Fri Jan 17, 2014 3:58 am

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Re: [SOLVED] QuakeSpasm compile problem

Postby revelator » Fri Jan 17, 2014 3:41 pm

ms antivirus is pretty barebones but quite ok coupled with spywareblaster and a decent firewall like komodos :)
kaspersky goes to extremes sometimes and even disregards excluded folders if its heuristics pick up something that accesses memory (which a lot of compilers do) so i usually turn it off when building.

I just uploaded the compiler as an installer also for those not savy with making shortcuts to all the tools btw :)
its pretty non intrusive and does not change any system settings (the package is portable by nature) you can even run it from a USB stick if you want to.
The installer defaults to C:\CodeBlocks and cannot be changed because win 7 has protected folders like C:\ProgramFiles you would get access errors trying to compile from there.
MinGW also has problem with PATHS that have spaces in them unless you use quotes in the PATH and its a bit hairy setting that up.
It works right out of the box with the default PATH though :).
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Re: [SOLVED] QuakeSpasm compile problem

Postby revelator » Fri Jan 17, 2014 4:51 pm

1.Control Panel -> Uninstall Programs.
2.Select Visual Studio and click Uninstall/Change.
3.Wait. Wait some more. Click Next.
4.Choose Add or Remove Features.
5.Expand MSVC 2008 -> Language Tools -> Visual C++.
6.Select X64 Compilers and Tools.

;)

the x64 tools are not installed by default for 2008.

also get the win7sdk :)
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