Nope.
I was going to enhance ref_soft as a contribution to r1q2 but there wasn't any interest. All I did was get software colored lighting working.

Unfortunately due to how Q2BSPs are made and how the gamecode works, there isn't that much room for porting Engoo features over to Q2. No special bobbing, no autosaving, no enhanced model lighting because light entities are left behind in compiling...
Also this colored lighting attempt isn't identical to Engoo - I had to do some shifting and gammaing to get it 'on level' with a 3dfxgl player since they had high gammas, that and quake2 doesn't have a lot of dark shades in its palette.