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InsideQC Forums • View topic - Good Engineside bots?

Good Engineside bots?

Discuss programming topics for the various GPL'd game engine sources.

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Good Engineside bots?

Postby drm_wayne » Thu Feb 27, 2014 2:43 pm

Im currently experimenting with the GloBot, but i noticed he isnt
very good at navigating around, the just walks straight forward -.-
The source from QMB/Vengeance r2 is even worser: He spins around like on drugs
and keeps hugging walls.
Is there any engineside bot (or a modified GloBot with better navigation) that doesnt suck that bad?
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Re: Good Engineside bots?

Postby leileilol » Thu Feb 27, 2014 3:11 pm

No.



.......well okay, there is that one bot in Laser Arena which is mostly engine-side, but that's closed source.


Remember that GloBot is written as a tutorial to show that It could be done, and is not a fully featured smart bot. Though it could use some improvements.......

- Reading Frikbot WAY files on map load natively
- Pulling names from a text file rather than hardcoded
- Per-mod configurations for behavior and weight adjustment with entities
- On-the-fly AAS?
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Re: Good Engineside bots?

Postby drm_wayne » Thu Feb 27, 2014 6:08 pm

Actually i found some more here:



I played his Genebot, he seems to be abit smarter than the "GloBot", also he has a
waypoint system but sadly its only for Quakeworld.

Also the first time i played with engienside bots was Engoo, but they loved to walk into lava :mrgreen:
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