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InsideQC Forums • View topic - Darkplaces engine dp_reflect on models bug

Darkplaces engine dp_reflect on models bug

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Darkplaces engine dp_reflect on models bug

Postby toneddu2000 » Sun Jun 29, 2014 10:36 am

- my first commercial game, made with FTEQW game engine
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Re: Darkplaces engine dp_reflect on models bug

Postby leileilol » Mon Jun 30, 2014 12:12 am

Reflections are for single plane surfaces on maps. Don't even try it on models. This is not an engine bug. If it were "fixed" it would end up rendering the scene as many times as the model has polygons which would be unbearably slow.

Instead use a reflect cubemap to fake a reflection effect. It's what the games industry does.
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Re: Darkplaces engine dp_reflect on models bug

Postby toneddu2000 » Mon Jun 30, 2014 7:43 am

- my first commercial game, made with FTEQW game engine
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Joined: Tue Feb 24, 2009 4:39 pm
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