
See how the mono lighting makes the walls go from beige to purple, to blue, and to green before going fully black?
It would be easy to blend that lighting with a single colored light, but if multiple colored lights with different colors intersect each other (e.g. a blue light from the quad and a red light from a rocket) and also with a mono light (usually from the BSP's lightmap), I couldn't think of a good way to preserve the color artifacts of the colormap while gradually blending it with the multiple colors of the colored lights.
Any ideas?