by frag.machine » Mon Aug 18, 2014 12:14 pm
@Johnny Law: thanks for the tip, I'll check it later.
@Baker: I am working in a mod that builds tile-based map sectors reading info from external files, allowing for a persistent world that can be changed during gameplay (portions of the world can be destroyed, closed or opened, monsters and npcs added or removed, etc). Thus the sector data files can't be restricted to a player only (specially in the case of coop).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)