Does anyone have any thoughts for how to recognize a standard Quake mod's intent for being deathmatch or sp, provided that they are playable by a single player (bots and such).
I will offer the examples of DMSP or Frikbot or Frogbot, all of which have the intent of "deathmatch 1" or at least "deathmatch <non-zero>" even in single player.
Part 2: In fact, is there a way to detect a bots mods?
[I do not care how involved the answer is, if I have to load up the progs and have the engine poke around in function lists or something crazy that is fine --- provided the result is reliable.]
My goal here is to do "Single Player->New Game" and have "deathmatch" set to something other than zero if such a mod is detected. I do not want to do this by gamedir name because that is a hack and not compatible with the possible development of other such mods.