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InsideQC Forums • View topic - 2 Obscure WinQuake fixes

2 Obscure WinQuake fixes

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Re: 2 Obscure WinQuake fixes

Postby Baker » Wed Sep 17, 2014 1:31 am

Do these kind of things crash the id386 asm too?

I ask because some of calculations in C work slightly dfferently if id386 is defined.

Like does the sprite draw Z issue crash the asm code too?
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Re: 2 Obscure WinQuake fixes

Postby mankrip » Fri Sep 19, 2014 11:39 pm

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Re: 2 Obscure WinQuake fixes

Postby leileilol » Sat Sep 20, 2014 1:24 am

It also happens in pure C. I believe it has to do with drawing one whole pixel covering the screen, and trying to draw the next but it couldn't find a space for it and has an access violation right there. An alternative way to fix this would be better sprite clipping code that's more aware of screen boundaries
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Re: 2 Obscure WinQuake fixes

Postby qbism » Tue Sep 23, 2014 12:43 am

Is there a specific scenario that can duplicate this crash?
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Re: 2 Obscure WinQuake fixes

Postby Baker » Wed Sep 24, 2014 8:05 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: 2 Obscure WinQuake fixes

Postby mankrip » Fri Sep 26, 2014 1:34 am

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Re: 2 Obscure WinQuake fixes

Postby qbism » Fri Sep 26, 2014 3:37 am

Got it. Easiest to duplicate with a stationary sprite. Move back and forth through it slowly. Normally engine will stop rendering the sprite when pixel height is almost full screen but eventually will crash.
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