I emailed LH a few times on this, so far no answer.
I believe I have found a bug with DP's new sound feature where sounds now travel with entities.
In my experimentation I have some ents spawned that represent "wind"....and randomly travel around open spaces near skyboxes. When they contact world, they 'rebound' and gain velocity. I mostly have their attenuaiton levels at static or idle making them short range. So far the system is good when you are close near these, you can hear wind move by you as they travel. However if you are in a distant room far away from the attenuaiton range, and you firs the grappling hook, the hook "picks up" the wind noises, and seems to even reflect their attenuation levels. I have noticed other moving ents like spikes from traps sometimes pick these up too. I have checked for channel conflicts, and I am doing CHAN_AUTO on the wind sounds, and I have changed the channel on the Hook for its noises, but no help. I had the winds movetype set to flymissile initially when I noticed the bug. I changed it to fly, and it seems to have helped reduce the sound level, but the problem is def still there. Im guessing the problem is engine side and related to sounds now moving with ents when the sound is applied to them directly. I suppose I could go with pointsound, but it does not support pitching the sound. Any input appreciated.