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InsideQC Forums • View topic - DirectQuake

DirectQuake

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DirectQuake

Postby sock » Tue Feb 17, 2015 4:00 pm

I am trying to find documentation on DirectQuake, especially related to QC feature extensions. To make this even more confusing I know there is a fork of the engine called RMQ and I have tried the MH engine web page, but it seems to be missing. The readme file I got with the DQ download has little information besides a GNU.txt file. The engine seems to return a value for 'pr_checkextension' but what extensions does it support? Does anyone have a list or a web page with further information? Can anyone point me at person/place that are still developing DQ?

Thanks for any help
SimonOC
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Re: DirectQuake

Postby Spike » Tue Feb 17, 2015 4:10 pm

it has an 'extensionlist' command.

or in other words, it doesn't really have any.
.
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Re: DirectQuake

Postby sock » Tue Feb 17, 2015 8:05 pm

Awesome thanks, it apparently only supports 4 extensions :-
DP_TE_PARTICLERAIN, DP_TE_PARTICLESNOW, DP_SV_CLIENTCAMERA, FRIK_FILE
Its a real shame that none of the particle effects on the weapons and monsters can be tweaked or changed.
Thanks for the help.
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