
What I want to change, if this is the right function, is to enable auto aim for the horizontel axis which already works for the vertical axis. Now I noticed a function below that one called PF_changeyaw, and one below that ifdef'd out, PF_changepitch. At first glance that seems related to it? But I'd just like to make sure it isn't so I don't trial and error for a week just to find out it isn't related

Note, I don't mind breaking compatability with quake since I'm doing this for my own total conversion using quake as its base, but keeping compatability would be nice


Now for the collision detection question.
Would it be possible to modifiy the quake engine to use per poly collision detection for players and enemies, for weapon attacks (and not the world, don't think thats possible or wise

One last one I'll sneak in here.
Any idea how I'll be able to make the view model face the direction of the auto aimed target, so it looks more realistic instead of the bullets and nails etc. veering off at an odd angle compared to the guns actual direction?

This place rocks. Thanks for reading this far.