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InsideQC Forums • View topic - Engine Standards

Engine Standards

Discuss programming topics for the various GPL'd game engine sources.

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Engine Standards

Postby mh » Mon Apr 14, 2008 9:17 pm

Coming from my post , what do people think about using the Quake Wiki to start documenting standards? Is it worthwhile doing? Does anybody even use the Wiki anymore? Is it just a waste of time?

I've written up a (fairly rough) example for skyboxes, which should give an idea of what I have in mind. You can view it here: http://quakery.quakedev.com/qwiki/index ... ox_Support
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Postby frag.machine » Mon Apr 14, 2008 11:42 pm

It's a good idea. I'd love to see something like that for more complex aspects like network protocol, for example.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Urre » Tue Apr 15, 2008 7:17 am

Sounds good to me! I hate to be dull, but people generally have moved on with their engines, either they have their features in already, or are not planning to support them at all. New engines which could have use for this documentation are rarely started anymore.

However, it'd be cool if someone could get existing engines to settle on such standards, and agree to support (most) existing standards, so that as many maps/mods work in as many engines as possible. This might be harder, since like I said, most people are sort of "done" with their engines, mostly just working out bugs and whatnot.
I was once a Quake modder
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Postby r00k » Sat Apr 19, 2008 5:56 pm

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