by Baker » Wed Jun 01, 2011 9:10 am
[oops ... Frogbot was already mentioned but didn't see it at first .. still the extra info doesn't hurt ... ]
And Frogbot (Trinca with Spike's help made a massive QW package with a ton of map support. Although the Lightning Hunter/Monster Frikbot creation/assembly in recent times of ... I think 500 maps ... is a bigger now. Still I think the QW Frogbots mod supported like 100+ maps which was unheard of at the time).
And I think there is that engine side bot code called globot (?). I've seen it built into an obscure engine or 2, entirely engine-side from what I recall. An engine tutorial somewhere dead or very hard to find (archive.org) probably still exists ... although such a bot is probably outside the scope of what you are looking for.
Adding bot to support a mod really only leaves you with a single choice: Frikbot. First, it is easy and flexible. And well, the other ones are either closed source (or supposed to be, even though you can decompile) or complex (Frogbot's source code is ... uh ... "different looking" ... as an example).
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..