That's much better. Thanks again for doing these updates.

Did you manage to figure out how to set a distance limit on the grenade launcher, so the bots don't try to shoot another player/bot that is out of range?
Also, there are a few other problems that I forgot to mention in my earlier list:
-This may already be fixed, but the bots sometimes shoot secret doors with the Rocket Launcher, hurting themselves in the process.
-Precise mode sometimes stays on for bots, even after they have finished passing through the waypoints with the precise flag turned on. They also sometimes ignore the flag altogether and run through a waypoint with precise at full speed... No idea why this happens. I'm not sure if you can fix this or not, but it is hilarious watching the bot sometimes walk around in slow motion because they failed to turn off precision mode.
-Teleporters are sometimes buggy with bots, but I'm not sure if this would be impossible to fix or not (I would put this last on your list of priorities). Sometimes, bots will enter a teleporter, and somehow be on the wrong path and go back toward a waypoint they can't reach. It's hard to explain exactly what is happening, but they just don't seem to always register that they passed through a teleporter. This can be helped somewhat with the precision flag, but not always. There is a map I just waypointed recently that had a troublesome teleporter. The bots would pass through the teleporter, then run toward a waypoint on the other side of the map - colliding in to random walls along the way. I can upload that map if you want to look at this issue.