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InsideQC Forums • View topic - True client bots?

True client bots?

Discuss Artificial Intelligence and Bot programming.

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True client bots?

Postby redrum » Wed Dec 12, 2007 3:58 am

Is there a way to implement bot functions (AI, waypointing, ...) on a true client?
Let's say I'm playing QW DM and I want to get a beer?
Can I switch to auto-pilot until I get back?
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Postby Entar » Wed Dec 12, 2007 5:04 am

I imagine this could be done with CSQC for clients that support it and on servers that don't have any protection against third party CSQC progs.dat's, but that kind of thing is generally considered cheating, to my knowledge.
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Postby Urre » Wed Dec 12, 2007 7:07 am

You could do it serverside as well, which is easier to protect against cheating too. Just add a cvar check in say PlayerPreThink, or SV_PlayerPhysics, if on, run AI code on client. Not harder than making a regular bot. Which, ofcourse, is very hard :)
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Postby Electro » Wed Dec 12, 2007 11:41 pm

shockbot has this option already :)
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Postby redrum » Wed Dec 12, 2007 11:44 pm

Has the Shockbot been released yet?
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Postby Electro » Thu Dec 13, 2007 1:09 am

nope, i'm currently without internet at home (i check this occassionally at work)

Redoing a heap of the core navigation stuff in shockbot at the moment. There's a bunch of things I want to make nicer, and how I was doing things was really limiting (pick a goal, then route to a goal).

Whereas with the new system, i should hopefully be able to get it working where it can know how to get to everything, then decide which one it wants to go for. The difference being that real travel distances can be taken into account rather than just a straight distance check to items. Also this will allow for a better way to do item respawn prediction. ;)
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Postby Orion » Thu Dec 13, 2007 4:25 pm

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Postby redrum » Thu Dec 13, 2007 10:30 pm

Thanks man!
Won't be home till tomorrow to check it out.
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Postby redrum » Thu Dec 13, 2007 11:16 pm

Redrum (from work PC)

Orion, I made the necessary changes and it compiled :)
BUT, I got this error message when launching the server:

SV_Error: You must have the progs.dat from QuakeWorld installed

I do have that file. What's up?
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Postby Orion » Thu Dec 13, 2007 11:20 pm

What the hell?

Did you test at work?
Your code could be different. Try at home.

I tested here and nothing happened. Really weird.
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Postby Spike » Fri Dec 14, 2007 1:55 am

.
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Postby redrum » Fri Dec 14, 2007 3:16 am

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