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InsideQC Forums • View topic - QEXPO '05

QEXPO '05

Talk about the Quake Expo and Quake Speed events.

Moderator: InsideQC Admins

Postby Tei » Mon Jan 10, 2005 9:39 am

Confirmed alive:

DiD2
Prydon Gate (?)
Conquest
MiniCTF
SST:TD
Z:ED
The Ascension of Vigil
Lunkin's Journey
Fniggium
Transfusion
Open Quartz
Nexuiz
Shockbot
Pro-X
QBombRun
Darkmaster netplay demo
+

More quake stuff?


[edit] Removed outdate 2004 stuff...
Last edited by Tei on Tue Jul 12, 2005 1:51 pm, edited 5 times in total.
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Postby Sajt » Mon Jan 10, 2005 11:56 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby ajay » Mon Jan 10, 2005 2:51 pm

Lunkin's Journey is alive, I ain't done anything for a couple of months, but life's life, and I will be pickign it up in a week or so, so June or July would be good for me.
In fact even if I did nothing between now and then I'd still have an 8 level mod to release :)
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Postby Toddd » Tue Jan 11, 2005 5:02 pm

Confirmed alive:




And up until July maybe even
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Postby Vermeulen » Thu Jan 13, 2005 2:39 am

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alive somewhat

Postby Electro » Thu Jan 13, 2005 8:26 pm

The projects i have that are sort of in alive status are (in order of liveliness):

Shockbot
Pro-X
QBombRun


I'm not really devoting much time to the development of them as i'm working on a new game, but i guess as qexpo approaches more i can spend more time here and there on them.
Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby VorteX » Wed Jun 29, 2005 9:37 pm

+ Darkmaster netplay demo
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Postby CocoT » Wed Jul 06, 2005 2:07 am

Obviously, I don't have any big project planned for QExpo, since I've been out of the community for so long, but I do intend to take part in it with some minor creations, like a couple of mini-mods and probably an update on Ultimate Quad Capture.
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Postby Entar » Mon Jul 11, 2005 11:20 pm

Alive Q1 engine projects list:

Quake1:
DarkPlaces - http://icculus.org/twilight/darkplaces/
FTEQW - http://fteqw.sourceforge.net
JoeQuake - http://delfin.unideb.hu/%7Esj0002/news.html
mhQuake - http://www.mhquake.com
QMB - http://qmb.quakepit.com ( website not working, alternate = http://www.planetquake.com/qmb/ )
EDIT: QMB's new website: http://www.flyingsaucepan.com/qmb (iirc)
Q2K4 - http://www.inovagames.com/q2k4/
Telejano (I think alive?) - http://telejano.berlios.de/
Tremor - http://tremor.quakedev.com
Vr2 - http://entar.quakedev.com

Engines can participate too, right? :D
Last edited by Entar on Wed Jul 13, 2005 3:16 pm, edited 1 time in total.
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Postby MauveBib » Mon Jul 11, 2005 11:30 pm

Of course, engines, levels, mod, demos, whatever!

Anything Quake or Quake 2 related.
Apathy Now!
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Postby Wazat » Tue Jul 12, 2005 5:11 am

Including Nexuiz I'd wager. I plan to have my Team Nexuiz mod as one of my projects to display. ^_^
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Tei » Tue Jul 12, 2005 1:50 pm

Telejano its frezze. Not alive, nor dead.
There are attemps to make another enginemod TomazQuake based, with Ozymandias ideas. But still nothing. Real Life.
I hate Telejano slownees, unstability and general inhability to evolve to something better.
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Postby Entar » Tue Jul 12, 2005 3:44 pm

Tei: Maybe you should start on a new engine, based on TomazQuake, or JoeQuake? Perhaps work with someone on their engine? Hop on irc.anynet.org #darkplaces some time and we can brainstorm :D
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Postby MauveBib » Tue Jul 12, 2005 5:13 pm

Sure Telejano is slow, but it's also purdy.
Apathy Now!
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Postby Tei » Tue Jul 12, 2005 8:03 pm

Hehehe.. thanks guys

I will try to re-mod something for august. To have something fun and fresh and playable :D
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