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InsideQC Forums • View topic - tga textures and mapping?

tga textures and mapping?

Discuss the construction of maps and the tools to create maps for 3D games.

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tga textures and mapping?

Postby ceriux » Fri Apr 17, 2009 1:16 pm

k gotta question, if i was to make a texture say i think the adapter for worldcraft highest is 512x512 and i aligned it in worldcraft when mapping , and i was to make a higher resolution version of the same texture would darkplaces automatically align it correctly?
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Postby Spike » Fri Apr 17, 2009 1:35 pm

Replacement textures wrap at the exact same locations that the originals did.
Replace a 64*64 image with a 4096*4096 image and you won't any get less repetitions. You'll get more detail instead.
.
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Postby ceriux » Fri Apr 17, 2009 2:00 pm

so the tga will shrink itself down to fit?
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Postby Electro » Fri Apr 17, 2009 2:04 pm

Yes.
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