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InsideQC Forums • View topic - add custom entities to map?

add custom entities to map?

Discuss the construction of maps and the tools to create maps for 3D games.

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add custom entities to map?

Postby Freemanoid » Thu May 14, 2009 12:49 pm

How can I add custom entities to my map? Maybe I need to modify engine code of map editor? Or I have another way? It's all going to be happening in original quake for ppc.
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Postby scar3crow » Thu May 14, 2009 2:31 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Freemanoid » Thu May 14, 2009 5:15 pm

Ok, so i need a gtkradiant? I can use any map editor.
If you know how to add new entity in gtkradiant, can you tell me how?
^O,..,o^
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Postby ceriux » Thu May 14, 2009 5:26 pm

in worldcraft all u do is open the fgd and add it. (after you've coded it)
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Postby MeTcHsteekle » Thu May 14, 2009 5:28 pm

i do the same with QuArK

just drop in, say a monster_wizard if its a flying enemy, go to is options or it might be called sicifics and so there should be something in somewhere [eh?] where it has a read out if its flags nad name and shit like that, you just change the name from monster_wizard to monster_moncodename and blammo! it will be there [giving that you have the progs.dat and etc there

...im sure this made no sense possibly

..edit: just listen to Cerv hes worldcraftian i guess
bah
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Postby ceriux » Thu May 14, 2009 5:31 pm

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Postby Freemanoid » Fri May 15, 2009 7:58 am

^O,..,o^
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Postby Spirit » Fri May 15, 2009 8:05 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby avirox » Fri May 15, 2009 11:38 am

EntEd (full version) will do the trick fairly well if you don't need to actually see your map while editing stuff.
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Postby MauveBib » Fri May 15, 2009 3:56 pm

All map editors allow you to edit the fields of an entity, in order to set spawnflags, targets etc. Just place any old entity then edit the "classname" field to whatever custom entity you want to use.
Apathy Now!
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Postby Freemanoid » Fri May 15, 2009 4:32 pm

Ok, Thanks :D
I use Quark
^O,..,o^
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Postby Freemanoid » Sat May 16, 2009 1:59 pm

^O,..,o^
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Postby c0burn » Sat May 16, 2009 2:04 pm

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Postby frag.machine » Sat May 16, 2009 4:58 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Freemanoid » Sat May 16, 2009 5:43 pm

Yipeee! It's working now!
BIG THANK's to frag.machine and other's :D

But now I have some problems with model - I can walk trough it .
^O,..,o^
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