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InsideQC Forums • View topic - New ID1 LIT Pack

New ID1 LIT Pack

Discuss the construction of maps and the tools to create maps for 3D games.

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New ID1 LIT Pack

Postby mh » Thu May 14, 2009 10:23 pm

You might notice this on QuakeOne, but for anyone who missed it, I've recently been working on an updated version of my old MHColour utility, with a view to producing a debugged LIT pack. The results are in.

http://mhquake.blogspot.com/2009/05/wow-release.html

;)
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Postby xaGe » Fri May 15, 2009 3:47 am

Nice...
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Postby Chip » Mon May 18, 2009 7:35 pm

Waiting for the MHColour utility now. I have some maps to relight ;)




Fear not the dark, but what the dark hides.
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Postby mh » Mon May 18, 2009 10:43 pm

It's in the LIT pack. :wink:
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Postby metlslime » Tue May 19, 2009 12:37 am

so, what exactly does your program do? I gather from the readme that it uses textures from the BSP (and skins from light entity models such as torches) to determine color. But, does it actually place new light emitters or does it merely set the color of existing light sources?

And if so, is there some distance threshold that determines whether a light gets colored by a nearby texture? And does each light only use one nearby surface to get texture color info from? Also, it looked like the sky always cast white light in the id maps, is this because you don't do skies, or is it because the light entities are generally not close enough to the sky faces to get colored?
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Postby mh » Tue May 19, 2009 8:30 am

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Postby leileilol » Tue May 19, 2009 9:52 am

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Postby scar3crow » Tue May 19, 2009 3:25 pm

Lightgrids in q1bsp would be very nice, but takes a good bit of work to implement, as you have to create the grid for the q1bsp first, before you can consider doing anything with light using it... I'd love to see it though.

Good job on this mh, its both tasteful, and the application is neat.

BTW, I wouldn't mind some purpleish light outdoors, Quake is a strange place after all, I think it could work...
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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