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InsideQC Forums • View topic - texture sizes?

texture sizes?

Discuss the construction of maps and the tools to create maps for 3D games.

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texture sizes?

Postby ceriux » Wed Oct 07, 2009 9:31 pm

when making a texture what is the best size to make things at?

for like

floor
walls
ceiling
ect...
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Postby Spike » Wed Oct 07, 2009 9:44 pm

Just make all your textures 4096*4096 and you'll have enough detail for pretty much everything.

floor/ceiling textures can get away with repeating more often than walls.

3dfx cards are limited to 256*256 textures. but who uses a 3dfx card nowadays?

if you're making a wad image, if you make it big then scale it down, you get a higher resolution lightmap.

Really it depends which era of gaming you're aiming for. :P
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Postby ceriux » Wed Oct 07, 2009 9:51 pm

well when making a wad for worldcraft the thing that converts the wad to be usable in worldcraft has a limit on how big the texture can be i "think" its 512x512 im not sure. im not worried about making higher resolution textures because later on ill be making higher resolution tga's .
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Postby Spike » Wed Oct 07, 2009 10:36 pm

in wads, texture sizes dictate two things.
firstly: you get one lightmap sample per 16 texture pixels. a 64*64 texture will thus have 4*4 lightmap samples (actually, (4+1)*(4+1), but hey).
secondly: the sizes define the default repeat tesselation of any replacement textures.

Thus, if you make your wad images too big, you will generally have to make your tga images huge, as each one will have to cover more wall.

Personally I wouldn't make a wad texture larger than 256*256.
Floor texture sizes very much depends upon your intended content, and how much its meant to appear to repeat.

Bear in mind that I'm neither a mapper nor artist, so take my words with a pinch of salt.
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Postby ceriux » Wed Oct 07, 2009 10:39 pm

it seems to be good advice though, especially seeing what goes behind some of the stuff that happens with texture sizes, so would you say for better shadows larger textures are better or smaller?
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Postby mh » Sun Nov 01, 2009 7:43 pm

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Postby Spirit » Sun Nov 01, 2009 8:18 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby mh » Sun Nov 01, 2009 10:17 pm

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