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InsideQC Forums • View topic - Canyon Terrain Editor

Canyon Terrain Editor

Discuss the construction of maps and the tools to create maps for 3D games.

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Postby Entar » Wed Apr 07, 2010 4:39 pm

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Postby Chip » Wed Apr 07, 2010 6:09 pm





Fear not the dark, but what the dark hides.
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Postby Entar » Wed Apr 07, 2010 6:20 pm

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Postby Entar » Tue Apr 20, 2010 9:13 pm

Here's a little test I whipped up with CTE and GTKRadiant for Q3 .map export. It's not super detailed, but you get the idea.
Image
Last edited by Entar on Tue Dec 20, 2011 4:53 pm, edited 1 time in total.
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Postby Entar » Thu Jul 22, 2010 5:13 am

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Postby Baker » Thu Jul 22, 2010 2:26 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Entar » Sat Jul 24, 2010 9:48 pm

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Postby Entar » Mon Jul 26, 2010 1:25 am

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Postby Spike » Mon Jul 26, 2010 1:46 am

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Postby Entar » Mon Jul 26, 2010 2:04 am

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Postby Spike » Mon Jul 26, 2010 2:15 am

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Postby Entar » Mon Jul 26, 2010 4:26 pm

While this sounds like a good idea, it occurs to me that .map files are constructed in such a way that you can't modify the normals without modifying the structure of the brush itself (as far as I know). So this would really only benefit people using .obj or some other model format that I may potentially add, or maybe people making stuff in the editor and taking screenshots.
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Postby Spirit » Mon Jul 26, 2010 4:29 pm

aguirRe's light tool actually has an _anglesense key to do that (if I understood it correctly).
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Spike » Mon Jul 26, 2010 4:43 pm

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Postby Entar » Tue Sep 14, 2010 1:47 am

Canyon Terrain Editor Beta 3 is now available! This release includes a number of important fixes for some annoying bugs (like that ugly pattern that appeared when texturing in one place for too long) and some new features (like a better erase brush and automatically added file extensions).

Here's a link to the full post about it on my website: http://entardev.wordpress.com/2010/09/1 ... or-beta-3/

Canyon Terrain Editor page: http://entardev.wordpress.com/other-pro ... in-editor/

Have fun, let me know what you think, and bring back some cool screenshots! :D
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