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InsideQC Forums • View topic - Best Toolset

Best Toolset

Discuss the construction of maps and the tools to create maps for 3D games.

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Best Toolset

Postby JasonX » Mon Jan 18, 2010 7:33 pm

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Postby mh » Mon Jan 18, 2010 7:38 pm

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Postby goldenboy » Mon Jan 18, 2010 8:04 pm

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Postby Dr. Shadowborg » Mon Jan 18, 2010 9:43 pm

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Postby JasonX » Mon Jan 18, 2010 11:37 pm

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Postby Dr. Shadowborg » Mon Jan 18, 2010 11:52 pm

Last edited by Dr. Shadowborg on Tue Jan 19, 2010 5:38 am, edited 1 time in total.
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Postby Baker » Tue Jan 19, 2010 12:14 am

http://www.quakeone.com/qadapter

It's fairly good. RickyT23 has made some masterpieces with it and is a big advocate of it and as far as I know MDave made the Kurok maps with it.







I'd prefer a REAL improved map editor that didn't need "hacky" gear to make it work natively with Quake.

That being said, I made the package for Quake Expo 2006 as an all-out assault on all the questions of newbies getting setup to map for Quake and was tired of watching the Three Stooges like "clear as mud" instructions that followed (what map compiler? Where do I put it? How to I set it up? What folder? What do I use for textures? How do I configure it? What settings on the setup page? What about x, y, z ...).

It has been largely successful in that and has been downloaded a very large number of times (10,000 +/-).

That being said, the BSP map editor and Quark and even Worldcraft 1.6 are commonly used to make high quality maps today.

Links for about 75% of the most important resources in Quake modding: http://www.quakeone.com/navigator
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Postby ceriux » Tue Jan 19, 2010 1:18 am

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Postby Arkage » Tue Jan 19, 2010 9:33 am

I would put my vote with Worldcraft v3.3 with Bakers Quake Adepter.
It has a nice straight forward easy to use UI, leavening more time to work on the mapping.

All in my opion by the way.
The best option would be to try the editors mentioned here and see what one suits you the best.
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Postby goldenboy » Tue Jan 19, 2010 1:40 pm

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Postby frag.machine » Tue Jan 19, 2010 2:01 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Baker » Tue Jan 19, 2010 5:31 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Spirit » Tue Jan 19, 2010 6:08 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Chip » Wed Jan 20, 2010 12:17 pm





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Postby Spirit » Wed Jan 20, 2010 1:56 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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