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InsideQC Forums • View topic - Random Maze

Random Maze

Discuss the construction of maps and the tools to create maps for 3D games.

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Random Maze

Postby JasonX » Tue Jan 19, 2010 4:00 pm

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Postby Baker » Tue Jan 19, 2010 5:56 pm

Image

You'd need to make a maze algorithm and reduce it to QuakeC somehow ideally, using either brush models (boxy) or map submodels (pieces built into the map) as the walls.

The lighting wouldn't look right, for the most part.

Option B would be an on-the-fly compile of the map with a random map generator somehow built into the engine; this would look right but take a minute or 2 to process assuming it isn't insanely complex.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby c0burn » Tue Jan 19, 2010 7:32 pm

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Postby Teiman » Wed Jan 20, 2010 1:35 pm

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Postby qbism » Sat Feb 27, 2010 2:30 am

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