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InsideQC Forums • View topic - Monster drop weapon and/or key

Monster drop weapon and/or key

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Monster drop weapon and/or key

Postby Baker » Thu Feb 11, 2010 1:53 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Baker » Thu Feb 11, 2010 2:43 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby frag.machine » Thu Feb 11, 2010 2:47 pm

You can make self drop a backpack with stuff simply adding the desired item to the entity's inventory and the callling DropBackPack() during its death sequence (see ogre.qc or soldier.qc for examples). Don't remember if it will work with keys, but things like ammo and weapons work fine. Of course, visually you'll always see a backpack model, so you may want to write your own function to drop the correct model according the item.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ceriux » Thu Feb 11, 2010 3:12 pm

yeah, i would just make your own function which drops the exact same stuff (nother words a copy of the original) and just replace the .mdl with the key or what ever and make the inventory of the back pack the key, gun, what ever.
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Postby Spike » Thu Feb 11, 2010 3:24 pm

monsters drop stuff because they piggyback the player's drop code.
weapons, ammo can be dropped.
powerups and keys cannot normally be dropped.

that said, keys are not special, and you can probably achieve the same effect by setting the .weapon field to IT_KEY1 or so, by hijacking the weapon dropping code. I just hope it doesn't automatically switch...

Of course, it'll have the regular backpack model. It'll only last for 2 mins max, and it may fall down somewhere that is inaccessible (lava pit, anyone?).
If you want a key to drop properly, you'll need QC code to explicitly do it.
On the other hand, having the monster death trigger a massive drawbridge that swivels down out of the rockface over lava to reveal the much desired key would give a slightly more epic feel to your map. And it would slow down those quakedonequick people a bit, too. Its funny watching them wait.
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Postby Baker » Thu Feb 11, 2010 11:52 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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