I made a mod for Quake with all conversed Doom monsters.
Then I came to the point that I wanted to add the same healthbowls and armorskulls.
So I opened the editor and made a sculpture of a bowl and a skull with brushes.
Then I deleted the wallbrushes (you can't use them for a b_model).
Compiled the map with ignoring the leak message and light it a more than usual way.
The resulting bsp I implemented in models.qc and placed the models inside.
As you see the bowl and skull are bsp models,
the burning can is a mdl file.
