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InsideQC Forums • View topic - Hull 0 vs. Hull 1 vs. Hull 2

Hull 0 vs. Hull 1 vs. Hull 2

Discuss the construction of maps and the tools to create maps for 3D games.

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Hull 0 vs. Hull 1 vs. Hull 2

Postby Baker » Fri Jun 11, 2010 4:02 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Sajt » Fri Jun 11, 2010 5:50 am

0 = point.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Baker » Fri Jun 11, 2010 6:31 am

Thank you for the clarification, kind sir.

Alright .. then I will soon start my own tutorial. "My own" in the lamest sense of the word [since I'll be copying off of my hero -- not that I have only one but let's keep this simple --- MDave].

The name of this tutorial will be ... implement "Monster_Clip" in your map compiler and your engine, subtitled "To hell with writing QC to cause monsters to guard an item or behave correctly [like don't have flying monsters follow you to stupid places] just make it so they can't abandon their post".
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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