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InsideQC Forums • View topic - Quake 1 player height in Hammer units

Quake 1 player height in Hammer units

Discuss the construction of maps and the tools to create maps for 3D games.

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Quake 1 player height in Hammer units

Postby JasonX » Tue Jun 22, 2010 11:16 pm

What is it? :roll:
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Postby Spike » Tue Jun 22, 2010 11:23 pm

32+24=56
.
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Postby frag.machine » Wed Jun 23, 2010 1:51 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Mexicouger » Wed Jun 23, 2010 4:10 pm

or

10 +6 -2 / 2 + 3 * 5 - 3 + 9 = 56

Quake Units
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Postby frag.machine » Wed Jun 23, 2010 5:50 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Spike » Wed Jun 23, 2010 6:03 pm

.
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Postby Mexicouger » Sat Jun 26, 2010 10:33 pm

So in coding, What would this add up to?

-12 -12 -24, 12 12 10??

Would it be like 14 or -14?

I am confused on how to add these....
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Postby Arkage » Sat Jun 26, 2010 10:47 pm

Its calculated relative to the players origin, so that would be 14, 14, 34.
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Postby Mexicouger » Sat Jun 26, 2010 11:18 pm

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Postby Spike » Sat Jun 26, 2010 11:19 pm

.
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Postby xaGe » Sun Jun 27, 2010 12:47 am

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Postby Mexicouger » Sun Jun 27, 2010 1:51 pm

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Postby Arkage » Sun Jun 27, 2010 8:59 pm

Spike's post explained how it works.
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Postby Sajt » Sun Jun 27, 2010 9:14 pm

"size" is set to "maxs - mins".

If you think in 1D (not 3D), a character who is 8 units wide and is centred on the origin (zero), his "mins" is -4 and his "maxs" is 4. "4 - (-4)" is 8. In 3D there are three mins values and three maxs values, but it still works the same way.
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