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InsideQC Forums • View topic - Ambient Lighting

Ambient Lighting

Discuss the construction of maps and the tools to create maps for 3D games.

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Ambient Lighting

Postby Handshakes » Wed Aug 18, 2010 6:16 pm

Quake supports this, right? I can't get it to work.

I go into Worldcraft and go Map > Map Properties > Ambient Light and change it to something high, but the map will still be pitch black when I run it. What gives?

I've had to resort to lighting my map with individual light entities, but it looks all uneven and assy because I'm not really good at mapping. I've heard of using something called "arghlight.exe" instead of "light.exe" for compiling, but copious googling has failed to get me more info on that/where to download it.

Any help would be appreciated!
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Postby frag.machine » Wed Aug 18, 2010 6:32 pm

I recommend to use Bengt Jardrup's port of QBSP, VIS and LIGHT:

http://user.tninet.se/~xir870k/

Read the documentation for command line arguments to set min and max light, sun light, etc.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Handshakes » Wed Aug 18, 2010 9:14 pm

Handshakes
 
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Postby frag.machine » Wed Aug 18, 2010 9:33 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Spirit » Wed Aug 18, 2010 9:43 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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