Quake supports this, right? I can't get it to work.
I go into Worldcraft and go Map > Map Properties > Ambient Light and change it to something high, but the map will still be pitch black when I run it. What gives?
I've had to resort to lighting my map with individual light entities, but it looks all uneven and assy because I'm not really good at mapping. I've heard of using something called "arghlight.exe" instead of "light.exe" for compiling, but copious googling has failed to get me more info on that/where to download it.
Any help would be appreciated!