by goldenboy » Thu Oct 21, 2010 6:26 pm
The setup looks correct. That should work if the trigger is turned into a func_ladder.
What Spirit said - the player's bounding box needs to fit through any gaps on the way. The player fits / falls through any holes bigger than 32x32, and horizontally a door must be taller than 56 units for the player to walk through.
-> Make sure there is enough room in the vicinity of the ladder for the player to move uninhibited.
Another thing. The ladder code I know (Quoth/ExtrasR4/RemakeQuake) requires that an "angle" key be set in the func_ladder. Maybe that is the same with this mod?
Select your func_ladder. Go to the entity window/inspector. Add a key "angle" with a value between 0 and 360.
The correct value is the direction the player must face to climb the ladder (Extras/RMQ) or the direction away from the ladder (Quoth). Try both of those.
"Angle" will be one of 90, 180, 270 or 360, if your ladder is facing in a cardinal direction (it looks like that).
Also, do other ladders work (ie other maps)?
Did you correctly do this: Select the trigger brush, then create a func_ladder (ie "turn the trigger brush into a func_ladder")?