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InsideQC Forums • View topic - How do I compile a Half life Map

How do I compile a Half life Map

Discuss the construction of maps and the tools to create maps for 3D games.

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How do I compile a Half life Map

Postby Mexicouger » Sun Dec 12, 2010 4:12 am

Any suggestions?

I have the Half life tools for Worldcraft, but when I compile a map and load it, it uses the default Console characters. I am pretty new To This HLBSP. The HLBSP is a port of Bakers HLBSP[PorQuake psp] and doesn't use Wads.

I start up the map just fine, but it still has the Numbers. Is there something I need to do specifically?
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Postby ceriux » Sun Dec 12, 2010 5:22 am

look up zoners batch compiler i believe it is.
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Postby Mexicouger » Sun Dec 12, 2010 9:04 am

That worked, And there are textures in my maps without requiring wads. However, my maps are pitch Black, even with Lights.

I know it is possible to have lights because Baker posted a map called halflife.bsp, and it runs just fine with lighting and all. So whats up...
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Postby ceriux » Mon Dec 13, 2010 10:26 pm

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