Discuss the construction of maps and the tools to create maps for 3D games.
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			 by ceriux » Sat Jan 08, 2011 3:18 am
by ceriux » Sat Jan 08, 2011 3:18 am 
			
			hey guys. i was wanting to make a mod that uses hlbsp via darkplaces. was wondering if i could run into any kind of issues of any sort when making this decision?
			
		 
		
			
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 ceriux
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			 by gnounc » Sat Jan 08, 2011 10:12 am
by gnounc » Sat Jan 08, 2011 10:12 am 
			
			*cough* leieli..innat your cue?
			
		 
		
			
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			 by frag.machine » Sat Jan 08, 2011 5:39 pm
by frag.machine » Sat Jan 08, 2011 5:39 pm 
			
			
			I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
 (LordHavoc)
 
		 
		
			
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 frag.machine
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			 by ceriux » Sat Jan 08, 2011 10:25 pm
by ceriux » Sat Jan 08, 2011 10:25 pm 
			
			
			
		 
		
			
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 ceriux
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			 by Nahuel » Sun Jan 16, 2011 10:26 pm
by Nahuel » Sun Jan 16, 2011 10:26 pm 
			
			
			hi, I am nahuel, I love quake and qc.
		 
		
			
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			 by ceriux » Sun Jan 16, 2011 11:05 pm
by ceriux » Sun Jan 16, 2011 11:05 pm 
			
			
			
		 
		
			
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 ceriux
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			 by Nahuel » Sun Jan 16, 2011 11:52 pm
by Nahuel » Sun Jan 16, 2011 11:52 pm 
			
			
			hi, I am nahuel, I love quake and qc.
		 
		
			
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			 by mh » Mon Jan 17, 2011 12:19 am
by mh » Mon Jan 17, 2011 12:19 am 
			
			
			
		 
		
			
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 mh
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			 by Nahuel » Mon Jan 17, 2011 12:28 am
by Nahuel » Mon Jan 17, 2011 12:28 am 
			
			
			hi, I am nahuel, I love quake and qc.
		 
		
			
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 Nahuel
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			 by ceriux » Mon Jan 17, 2011 1:22 am
by ceriux » Mon Jan 17, 2011 1:22 am 
			
			
			
		 
		
			
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 ceriux
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