qfusion or something like Warsow is looking like a better and better candidate to make my next game project in.
I like q3bsp, as a mapper, but the lack of lightstyles was a major letdown.
Hey, maybe I'll port RMQ's Episode 1 to q3bsp and some engine like qfusion (after Quake-based RMQ is done, of course), and edit its maps to make use of patches, q3 style shaders, volumetric fog etc. On top of that I could add radically new gameplay and from-scratch new enemies. Part of me fancies doing that. Like Shambler's Castle, only much more radical (not bogged down and pissed off by a "that's-not-Quake" worldview) and using expanded versions of these maps
http://spawnhost.wordpress.com/latest-e ... reenshots/They'll be released under the GPL anyway...
Then again, if someone makes a nice crossplatform updated idtech 4 engine, I guess I'd love that, too. I'd love anything that has at least 2004-level graphics and proper lighting, brush-based maps with support for patches and loading .obj mapmodels (... and lighting them). Proper physics would also be nice.
Maybe someone would like to join me in making something like that... the largest part, which is mapping, would already be out of the way.
Oh well, daydreaming.