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InsideQC Forums • View topic - fake bumpmapping to q3bsp

fake bumpmapping to q3bsp

Discuss the construction of maps and the tools to create maps for 3D games.

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fake bumpmapping to q3bsp

Postby Nahuel » Fri Jan 27, 2012 7:35 pm

Hello forum, i have a question; How is possible to add fake bumpmapping to q3bsp? I did read many stuff but it´s not clear documents about this. another question, will work these fake bumpmapping in darkplaces engine or fteqw?? :) i don´t believe it, but i do not know :) thanks in advance!!
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EDIT
I get it, it´s no so great, but is a nice alternative to get very high framerate without rtlight world activated
Image
Last edited by Nahuel on Sat Jan 28, 2012 2:24 pm, edited 1 time in total.
hi, I am nahuel, I love quake and qc.
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Re: fake bumpmapping to q3bsp

Postby leileilol » Fri Jan 27, 2012 11:43 pm

The only fake bumpmapping i've seen is precomputed lightmaps from normal maps in the Q3MAP2 compiler, and it doesn't look all that great either.


There's a GLSL patch for ioq3 (that OA implements as well) but no bumpmapping has come out of it.
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Re: fake bumpmapping to q3bsp

Postby Chip » Sat Jan 28, 2012 8:35 am

Are you sure you don't want deluxemapping? That is fake bumpmapping, as far as I know.




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Re: fake bumpmapping to q3bsp

Postby Nahuel » Sat Jan 28, 2012 12:15 pm

hi, I am nahuel, I love quake and qc.
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Re: fake bumpmapping to q3bsp

Postby Nahuel » Sat Jan 28, 2012 12:18 pm

hi, I am nahuel, I love quake and qc.
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Re: fake bumpmapping to q3bsp

Postby Chip » Sat Jan 28, 2012 4:14 pm

How did you do it? As seen in the edit.




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Re: fake bumpmapping to q3bsp

Postby Nahuel » Sat Jan 28, 2012 5:07 pm

hi, I am nahuel, I love quake and qc.
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Re: fake bumpmapping to q3bsp

Postby ceriux » Tue Jan 31, 2012 5:38 pm

looks nice, consdiering rtworld lights kill my fps.
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