heh the pak problem is actually not a bug but a glitch it seems. if the game dir is where it should be it works but if selecting a pak that is not in the path in its ini then it fails. funny thing though the debug version disregards that.
I skimmed the code and it might be of interrest for mh. here i think of a built in quake editor. the code is in C++ and should be adaptable to his directq source

theres a ton of unfinshed code though which im cleaning up atm (mostly related to lua scripting).
also a few places with disabled code that didnt work or didnt work well :S question is should i leave it so someone can fix those or would it be better to start fresh on those `?
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