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InsideQC Forums • View topic - BSP Quake Editor - source code?

BSP Quake Editor - source code?

Discuss the construction of maps and the tools to create maps for 3D games.

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Re: BSP Quake Editor - source code?

Postby andrewj » Sat Mar 03, 2012 1:32 am

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Re: BSP Quake Editor - source code?

Postby revelator » Sat Mar 03, 2012 3:40 am

osi license compatible with gpl my bad its a damn jungle out there :lol:
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Re: BSP Quake Editor - source code?

Postby revelator » Sat Mar 03, 2012 6:38 pm

anyone had time to test it yet ?
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Re: BSP Quake Editor - source code?

Postby qbism » Sun Mar 04, 2012 12:45 am

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Re: BSP Quake Editor - source code?

Postby andrewj » Sun Mar 04, 2012 8:07 am

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Re: BSP Quake Editor - source code?

Postby revelator » Sun Mar 04, 2012 10:54 am

inside the archive :) its double packed the exe inside is just another 7 zip archive selfextracting.
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Re: BSP Quake Editor - source code?

Postby revelator » Sun Mar 04, 2012 10:57 am

can you provide me with a test map jeff ? also try and run the debug exe through gdb ill do the same.

it loads here and pretty fast to so im a bit stumped.
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Re: BSP Quake Editor - source code?

Postby revelator » Sun Mar 04, 2012 11:59 am

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Re: BSP Quake Editor - source code?

Postby revelator » Sun Mar 04, 2012 3:43 pm

wonder if the function could be modified to search for episodes like e1m1 from bsp contents ?.
gdb sadly yielded no problems here :S which version of my gcc are you using ? latest is 4.6.2 earlier versions could have some quirks i fixed later on.
also i havent tried if it compiles with standard mingw might be worth a try :)
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Re: BSP Quake Editor - source code?

Postby r00k » Mon Mar 05, 2012 6:50 pm

I tried to load a .map file and it locks up each exe. :(
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Re: BSP Quake Editor - source code?

Postby qbism » Tue Mar 06, 2012 2:07 am

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Re: BSP Quake Editor - source code?

Postby revelator » Tue Mar 06, 2012 4:13 am

thanks jeff. yup this map also crashes here (hangs). though older versions decompiled from quake works :s maybe we are hitting a limit here ? bsp is loading > 60 mb on this map before crashing ouch.
rook does the debug exe also lock up ?
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Re: BSP Quake Editor - source code?

Postby revelator » Tue Mar 06, 2012 4:35 am

uh spoke to soon it actually loads just takes about 5 mins and allmost 100mb ram

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Re: BSP Quake Editor - source code?

Postby r00k » Tue Mar 06, 2012 5:03 am

SEEMS TO BE WORKING AFTER a reboot.
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Re: BSP Quake Editor - source code?

Postby revelator » Tue Mar 06, 2012 5:29 am

Oo ok thats strange.
found out what causes the immense load times though. its the mms library so removing it from build (only used it for testing delete vs delete [] allocations anyway which it rocks at i might add :) ).
if you need it for bug checking add #include "mss.h" to global.h and link against libmss.a.
btw i forgot to include bspupd96.exe you can still get it from the bsp site. its used to convert old bsp ini files to the new version.
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