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InsideQC Forums • View topic - BSP Quake Editor - source code?

BSP Quake Editor - source code?

Discuss the construction of maps and the tools to create maps for 3D games.

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BSP Quake Editor - source code?

Postby qbism » Wed Feb 15, 2012 6:04 pm

Was BSP code ever released? Anyone got a link? http://www.ohloh.net/p/custombsp has link to code.google, but not found.

EDIT: Get the current (03/11/2012) exe and open source code, version "0.96e" for CodeBlocks Advanced compiler, ported by Reckless: http://code.google.com/p/realm/download ... z&can=2&q= :D
Last edited by qbism on Sun Mar 11, 2012 7:03 pm, edited 3 times in total.
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Re: BSP Quake Editor - source code?

Postby goldenboy » Wed Feb 15, 2012 6:28 pm

http://www.bspquakeeditor.com/index.php

This is the website, why not ask the current author if he'd consider it.
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Re: BSP Quake Editor - source code?

Postby Chip » Thu Feb 16, 2012 10:21 am





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Re: BSP Quake Editor - source code?

Postby goldenboy » Thu Feb 16, 2012 5:00 pm

Find out where Yahn Bernier is (mail Valve), and ask him.

Edit: He still works at Valve, and you can email him here

http://www.valvesoftware.com/company/people.html

Ask him who he gave the code to (we only know that guy's first name was Ben). Then find that person.
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Re: BSP Quake Editor - source code?

Postby Chip » Thu Feb 16, 2012 5:36 pm

Ben Morris? He also wrote Worldcraft. Is this the guy?




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Re: BSP Quake Editor - source code?

Postby goldenboy » Thu Feb 16, 2012 6:12 pm

Not sure if 'Ben' was Ben Morris. It's not entirely unlikely.

Ben Morris, after leaving Valve in 1998, worked at ACD Systems in Victoria, Canada. The people responsible for ACDSee. He seems to be hard to track down now though.

Both Yahn Bernier (Valve) and Doug Vanderkerkhove (ACD) could know how to contact him. Maybe he sent Yahn his modified code?

Time to write some emails?

Edit: I mailed Yahn Bernier. Let's see what comes of it.
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Re: BSP Quake Editor - source code?

Postby goldenboy » Fri Feb 17, 2012 2:37 pm

Yahn sent me the source to BSP version 87b. I'll upload it to quaketastic once he tells me what license it should be under.

According to Yahn, the person he gave the source to was not Ben Morris.

Maybe we can email the webhoster? How do you find out who runs a website?
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Re: BSP Quake Editor - source code?

Postby Spirit » Fri Feb 17, 2012 4:32 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: BSP Quake Editor - source code?

Postby goldenboy » Sat Feb 18, 2012 3:53 am

Located the source to versions 87b, 96d and improvements of the latter.

Long story

http://icculus.org/remakequake/forum/in ... 07#msg2007
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Re: BSP Quake Editor - source code?

Postby qbism » Sat Feb 18, 2012 4:34 am

great news!
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Re: BSP Quake Editor - source code?

Postby r00k » Sat Feb 18, 2012 5:59 am

Sweet!, I'll have two with fries and a coke.
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Re: BSP Quake Editor - source code?

Postby Baker » Sat Feb 18, 2012 6:21 am

Does BSP 0.96 rotate brushes and keep texture alignment?
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: BSP Quake Editor - source code?

Postby Chip » Sat Feb 18, 2012 8:24 am

Great news, indeedy! Can't wait to get my hands on it. Or fork it. Or whatever.




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Re: BSP Quake Editor - source code?

Postby qbism » Mon Feb 20, 2012 6:19 pm

Last edited by qbism on Tue Feb 21, 2012 12:37 am, edited 1 time in total.
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Re: BSP Quake Editor - source code?

Postby JasonX » Mon Feb 20, 2012 7:38 pm

So, do you guys have hands on the source? Does it compile ok?
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