by toneddu2000 » Thu Mar 15, 2012 4:55 pm
No, I don't think is just a naming problem. If you group two objects, by selecting one of them theoretically you could translate both of them.
With layers you just associate some objects (that they could even not to be grouped together) to a specific layer.
An example:
I create a car in Blender.
I could create two groups: chassis and tires. Tires group will be parented to movement bones(steering,breaking,accelerating actions).
Chassis group don't. It will be parented to root bone because it inherit every movement.
Layers are another story. I could have dozens of layers: a layer named "glasses" where all the glasses are collected in, "Metal parts" with all the metal/engine parts and so on.
EDIT: sorry I posted the post AFTER yours but I didn't see it. At this time my post become pretty useless
- my first commercial game, made with FTEQW game engine